Unity Build Manager is a tool I created to make mass cross platform builds with unity very simple and automated. There are a lot more productive things you could be doing with your time then constantly clicking build in the unity editor, and for this reason I created the Unity Build Manager. The Build Manager has some great easy to use features such as configuration saving, which can be easily set to open as default, saving even more time. You can also select 'Archive Builds' to have all the compiled builds zipped into archives ready to be distributed. You can view the source code and download the installer at the github link below.
The UGX Script Placer 2.0 is a completely re-built version of the original built for UGX. The program generates all the files needed to compile a Call of Duty: World at War zombie map based on the user's configuration options shown on the front page of the app. Some of the new features the app contains includes Weather, Auto Implementation of UGX Easy FX and Auto Implementation of UGX-MOD v1.0.4. As well as improving on some user friendly aspects.
Hi, my name is Shane Brown. I live in Ontario, Canada and am very passionate about technology and programming. I started when I was 14 years old learning a language known as GSC which was used as an interpreted scripting language for the game Call of Duty: World at War. Since then I have become interested in much broader practices such as desktop application development, game scripting for specific titles such as Computer Craft and Amnesia: The Dark Descent, as well as some 3D modelling and animation primarily for the UGX Team's UGX-MOD. I am versed in many programming/scripting languages such as C#, PHP, HTML/CSS, Java and LUA.